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MARBLE.DOC
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1991-06-29
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123 lines
MARBLE MAN GAME Version 1.0 June 1991
------------------------------------------------------
by
William Soleau
Written using
QuickBasic 4.5
Probas 4.0
Gfonts
*** Directions ***
Welcome to Marble Man......
The object of the game is very simple. There are two players.
You are the Blue man and the computer plays the Red man. At the
start of each game, there will be Red balls placed on the grid at
the top and an equal number of Blue balls matching this pattern on
the bottom. The objective is for the players to push their balls
to the other side of the grid. The blue player tries to push his
balls up, and off the top, while the red player pushes his balls
down to the bottom. Each ball contains the a value corresponding
to its position on the grid. For the Blue balls, the nearer they
are to the top of the screen, the higher the value. The same is
true for the Red player, but in reverse.
Each player takes a turn by moving his man and pushing one of
his balls. He cannot push his opponents balls. Once a ball has
been pushed, the other player takes a turn. There are grey tiles
in various parts of the grid. These are walls that cannot be moved
(or pushed through).
If a ball is pushed to the sides of the grid and off, it will
disappear and the value of that ball will be subtracted from your
score. Therefore you must either push your ball off the other end
of the grid board, or keep it on the playing field.
When a player cannot make anymore moves, the other player will
continue to play until he cannot move either. If you have a move,
you must take your turn, you cannot skip your turn, even if it is
to your advantage to pass it to the next player. The computer will
tell you if one side cannot move, and give the appropriate player
another turn until no more moves by either player are possible.
The player with the highest point total will win the game.
** Scoring **
Each row towards your opponent end is worth 2 pts.
Therefore the Red ball on row 3 is worth 6 pts. 2x3=6
A ball that is pushed to the top or bottom of the grid, depending
on the player, is worth 100 points. The score is a combination
of all the points made pushing the balls off the top or bottom
grid, plus the point value of the balls remaining on the game
board.
Balls can only be pushed either up, down, left or right. They
will be pushed in a direction as long as nothing is in their way,
such as another wall or another ball.
** Key Assignments **
All options can be accessed at any time during play by pressing
the <F1> key, which brings up the Main Menu.
Arrow keys move Blue man
Main Menu
---------
<T>oggle Sound : Turns sound on/off (default=on)
<S>peed : Speeds up play of game 1-3 (default=2)
<N>ew Game : Stops the present game and begins a new one
<L>evel : Sets level of opponent 1-3 (default=2)
(this option can only be set BEFORE you take
your first move. Once the game has started,
you cannot change the level of the Red Man.)
<Q>uit Game : Exit Marble Man
** Conclusion **
As you play the game more, you will develop different
strategies which will help you improve your scores. Each game is
different and requires total strategy. There is no luck involved.
If you find this Shareware game is a worthy addition to your
game collection, then a $12.00 registration fee is requested.
With this registration, the speed at which you enter and exit the
game will be faster. The registration gives you an unlimited
number of initial marble setups at the start of each game.
As with all my shareware games, any registered user of one
of my games, gets any other game of mine (there are over 40) at
reduced rates. A list of games and special bonus offers will be
sent with each registration.
The registration form can be found either at the closing
screen or in the file Marble.reg.
So go to it and marble away.........
William Soleau
163 Amsterdam Ave
Suite #213
New York, NY. 10023
* * * * * *